
- Undertale but the fourth and second notes are swapped software#
- Undertale but the fourth and second notes are swapped code#
- Undertale but the fourth and second notes are swapped windows#
Name the Fallen Human a one character name.With some practice you should only need to SAVE before restarting the game at certain points. Holding X / SHIFT while in battle allows your SOUL to move slower.

This will be referred to as "mashing" throughout the rest of the guide and will be implied for almost all dialogue. Rapidly press Z and X with one hand and Enter and Shift with the other, in an alternating pattern, to advance most dialogue faster.Press all of the directions at once to cancel the movement afterward.
Undertale but the fourth and second notes are swapped windows#
Moving in a direction and then switching windows will allow you to move in place, incrementing the step tracker at the same rate as the "Room Speed".This is a convenient way to increment the step tracker quickly but it will only increment once per "Step", regardless of how many directions are held. The game was coded in a way that allows bidirectional override: otherwise referred to as "wallhumping". Holding UP + DOWN while against an upper wall allows you to rapidly swap between facing up and down.Fleeing will ALWAYS work if you're wearing the bandage or if you're fighting Undyne. The formula for fleeing is runvalue = random(100) + (10 * turn) where turn starts at 0. It is occasionally possible to fail to Flee from monsters.You can delay encounters by pressing C / CTRL on the same frame as moving, but it has no practical uses yet. In this route most encounters are set in a predetermined order.Some rooms, generally large puzzle rooms, have a longer predetermined time for encounters. Staying in the same room after an encounter effectively doubles the time until the next encounter. Each room has a base number of steps in addition to a random variance. "Random" encounters are tracked by the number of steps taken in a "Room".The real time FPS and the Room Speed may desync occasionally, causing slight variations in events. Most or all of the rooms in this game seem to be at the default (30 Steps per second).
Undertale but the fourth and second notes are swapped code#
A "Step" in Game Maker is the interval at which code is executed.

Game Maker executables run in "Room Speed" which is Game Maker's limit to the number of "Steps" that should happen per second in a given "Room".Times are recorded as Real Time Attack (RTA).Time begins on "YES" during name select and ends on the last text box you go through with Toriel.
Undertale but the fourth and second notes are swapped software#
